Innovative spaces for learning in higher education have emerged through consideration of both play and the use of media. This case study reports and reflects on a playful model of media-enhanced learning that brings these interests together. Using the game of Exquisite Corpse as its starting point. the study proposes a playful conversation-based pedagogic model. https://pipingrockers.shop/product-category/gotu-kola/
Gotu Kola
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